VR UX Research · 3d Modeling · OPT Dev

Brooklyn Game Store

"We need to get into the Top Pages in the Horizon Worlds app. Meta measures that by average player time — we have one month. How do we get players to stay?"

Context

Horizon Worlds VR experience for Made in Brooklyn Games, partnered with Meta

My Role

UX Researcher (lead), 3D Modeling, Optimization Development

Methods

Heuristic Exploration, 10 Player Interviews, Prototyping, Playtesting

Outcome

90% puzzle discovery rate · 5 min avg. session (up from 2 min)

The Problem

Players were leaving before the experience began

Players were missing core puzzle interactions, leading to frustration and preemptive world exits — resulting in low engagement and incomplete experiences.

The team had one month to reach the Top Pages of Horizon Worlds, measured by average player session time. Without understanding what was keeping players from staying, there was no path forward.

Project Goals

01 90% of players discover the hidden key organically — the main world event

02 Keep players in the world for at least 3 minutes, ideally 5 minutes

03 The world should feel like a 90s era NYC video game store

Research Approach

Go where the players are

My process was built around one idea: user behavior is data. I started by framing the problem clearly with the team, then went directly to users to surface patterns through qualitative research. Rather than waiting for players to come to me, I traveled to social Hub Worlds inside Horizon to interview them in their natural environment.

I chose not to record sessions to earn faster trust and more candid responses. Those signals informed every design decision — tested, iterated, and validated before anything shipped. Ten interviews later, three clear patterns emerged that shaped the entire design direction.

Research Process

01DefineProblemAlign team,clarify goals02QualitativeResearch10 player interviewsin Hub Worlds03Prototype& TestBuild, test,and iterate04Implement& MeasureShip, validate,measure impact

What We Achieved

90%

puzzle discovery rate — players found the hidden key organically

40%

increase in average player session time

5 min

avg. session time achieved (up from 2 min)

Research Insights

Three patterns that shaped every decision

Theme 01

Interactivity drives engagement

Players who found things to interact with stayed longer and reported higher satisfaction. Passive environments created disengagement and early exits.

"I didn't know what I was supposed to do — so I just left."

Theme 02

Nostalgia evokes play

Familiar objects from players' past — toys, cartridges, old TVs — triggered curiosity and encouraged exploration far beyond functional interactions.

"I just kept clicking things because it reminded me of being a kid."

Theme 03

Atmosphere draws attention

A strong sense of place — the right colors, sounds, and textures — primed players for delight and made them more receptive to surprises in the world.

"It actually felt like being in a store from the 90s."

From Research to Design

Every insight became a decision

Insight: Players couldn't find the puzzle

Design Decisions

  • Video game cartridges as environmental clues guiding players toward the hidden key
  • NPC-style store attendant programmed to hint at the puzzle location naturally
  • Puzzle success cues (audio + visual) to reward discovery

Insight: Players need reasons to stay and explore

Design Decisions

  • Nostalgic interactables seeded throughout: working xylophone, TV demos, playable cartridges
  • 90s NYC color palette and ambient SFX to create immersive atmosphere
  • Exploration rewarded with surprise interactions to extend session time
Photo taken in the project - the playground level.Brooklyn Game Store VR world — interface screen

Constraints & Adaptations

Navigating a novel research environment

🎮

No prior VR experience

Resolved with fast onboarding via Meta tutorials and conversations with platform creators before beginning research.

🌐

VR recruiting challenge

Resolved by traveling to social Hub Worlds inside Horizon to recruit and interview players in their natural environment.

🎤

No session recordings

Intentionally chosen to earn faster trust and candid responses. Resolved with live note synthesis and structured surveys post-session.

One month timeline

Research and implementation ran in parallel — every insight was immediately actionable, keeping the team moving without waiting for a full research phase.

Reflections

What I'd carry forward

Novel environment research

Going directly to players in Hub Worlds — rather than waiting for a formal recruit — was one of the fastest trust-building methods I've used. I'd apply this "go to users" mindset in any constrained environment.

Live synthesis discipline

Without recordings, real-time synthesis became a core skill. For future VR research, I'd build a dedicated observational phase before moderated sessions and carry structured live notes into any no-recording context.

Platform constraints as design input

Horizon Worlds object capacity limits and platform bugs shaped the solution rather than blocked it. Future projects benefit from mapping platform limitations early rather than discovering them mid-prototype.

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