I’m a UX Researcher focused on leveraging data-driven insights to craft intuitive, user-centered product experiences. With experience across SaaS, gaming, and web platforms, I specialize in mixed-method research that drives growth, simplifies decision-making, and empowers cross-functional teams to deliver solutions that are user-centered, while focused on company goals.
UX Research
Mixed-method research, user interviews, surveys, usability testing, focus groups, concept testing, behavioral analysis, journey mapping
UX/UI Design
Wireframing, prototyping, design systems, interaction design, information architecture
Cross-Functional Collaboration
Workshops, design sprints, cross-functional collaboration, stakeholder alignment, roadmapping, design critiques
Tools and Technologies
Figma, Miro, HTML, CSS, SQL, JavaScript, VR, AR, Jira, Asana, Airtable, Confluence
I partner with fellow UX leaders to uncover user needs for creating and growing programs, workshops, and events.
❖ Lead mixed-method research (interviews, surveys, usability tests) to guide strategy and product growth across 4 key programs.
❖ Facilitate cross-functional collaboration with product, design, and engineering teams to translate user insights into roadmap decisions.
❖ Co-led ideation and design workshops for 5 products, aligning user needs with program and business goals.
❖ Increased community engagement by 30% through data-driven event design and partnership development.
Lead UX Design and Research for websites, games, and immersive projects, tying business goals to user needs.
❖ Owned end-to-end UX research and design for small business web platforms, immersive media, and VR/AR experiences.
❖ Conducted discovery research, behavioral analysis, and usability testing to inform product strategy and prioritize features.
❖ Increased user engagement by 30–50% through iterative prototyping and continuous feedback loops.
❖ Led cross-functional teams in delivering prototypes, design systems, and user-driven improvements, supporting iterative development cycles.
Jr. UX Designer on cross-functional SaaS products, resulting in published product improvements.
❖ Conducted qualitative and quantitative research (user interviews, usability testing, A/B testing) to drive product improvements in B2B SaaS tools.
❖ Supported iterative product development in a fast-paced, agile environment, balancing business priorities with user needs.
❖ Led stakeholder presentations and design feedback sessions, translating internal insights and feedback into actionable and goal-driven iteration cycles.
❖ Partnered with PMs and devs to redesign API-forward products, improving usability, value, and user satisfaction.
Accolades
❖ Awarded first place, out of 27 participating teams, in a public Design Challenge hosted by IterateUX.
❖ Lead UX for Don't Look Away VR, which has over 250K downloads.
❖ Selected as ambassador for The Flatiron School, Framework, Chartbeat, Made in Brooklyn games, IterateUX, and others.
Education
SUNY Oswego: B.A. in Linguistics with minors in Psychology and Music
The Flatiron School: iOS development bootcamp
Framework: Web development bootcamp
The Designership: UI Design course