I’m a UX Researcher passionate about leveraging data-driven insights to craft intuitive, user-centered product experiences. With 3+ years of experience spanning SaaS, games, and community-based platforms, I specialize in translating complex user behavior into clear, actionable design direction. I’m known for fostering collaboration, empowering cross-functional teams, and driving innovation to create meaningful, lasting impact.
Collaboration and Leadership
❖ Lead end-to-end user research using qualitative, quantitative, and mixed methods.
❖ Skilled at aligning cross-functional teams through clear, actionable insights.
❖ Skilled at translating data to actionable insights.
Tools and Technical Skills
❖ JavaScript, HTML, CSS, Python, SQL
❖ Figma, Sketch, Jira, Confluence, Asana, Git
I partner with fellow UX leaders to uncover user needs for creating and growing programs, workshops, and events.
❖ Designed and led qualitative and quantitative work identifying user pain points and needs, driving design decisions for 4 key products.
❖ Founding member of cross-functional design sessions which shaped 5 products, aligning team goals to user needs.
❖ Guided cross-functional meetings improving communication between teams and ensuring priority alignment.
❖ Recruit and onboarding new speakers, fostering partnerships to increase events and user participation by 30%.
Lead UX Design and Research for websites, games, and immersive projects; tying business goals to user needs.
❖ Increased user engagement by 30-50% through data-driven prototyping, user testing, and iterative redesigns fueled by user feedback.
❖ Owned end-to-end research and design processes: discovery, behavioral analysis, interviews, prototyping, and user testing, resulting in a streamlined product roadmap and clear milestones.
❖ Managed cross-functional teams (designers, engineers, PMs) to deliver website and immersive project prototypes, feature roadmaps, and clear developer hand-offs.
❖ Developed design systems and created wireframes and prototypes, leading to a more organized design process and efficient feature development.
Jr. UX Designer on cross-functional SaaS products, resulting in published product improvements.
❖ Led both quantitative and qualitative research (user interviews, usability testing, A/B testing), driving product improvements and new feature designs.
❖ Led design presentations and feedback sessions for stakeholders and cross-functional teams mid-sprint, ensuring user-centric solutions were implemented.
❖ Owned technical and research user sessions, achieving a consistent 100% satisfaction score in feedback surveys.
❖ Partnered with engineers and PMs to lead the redesign of API-forward SaaS products, improving usability and user satisfaction.
Accolades
❖ Awarded first place, out of 27 participating teams, in a public Design Challenge hosted by IterateUX.
❖ Lead UX for Don't Look Away VR, which has over 250K downloads.
❖ Selected as ambassador for The Flatiron School, Framework, Chartbeat, Made in Brooklyn games, IterateUX, and others.
Education
SUNY Oswego: B.A. in Linguistics with minors in Psychology and Music
The Flatiron School: iOS development bootcamp
Framework: Web development bootcamp
The Designership: UI Design course